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COMPUTER ANIMATION AND VIRTUAL WORLDS

COMPUT ANIMAT VIRT W

ISSN:1546-4261 E-ISSN:—  出版商:Wiley  国家:ENGLAND  周期:Bimonthly

影响因子(2024)
1.700
中科院分区(2025 官方末版)
4 区
JCR 分区
Q3
审稿周期
约9 周
录用比例
暂无
收录情况  h-index:42  CiteScore:2.40
投稿入口: 投稿系统  期刊官网 

期刊简介

With the advent of very powerful PCs and high-end graphics cards| there has been an incredible development in Virtual Worlds| real-time computer animation and simulation| games. But at the same time| new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters| especially Virtual Humans are now of an exceptional quality| which allows to use them in the movie industry. But this is only a beginning| as with the development of Artificial Intelligence and Agent technology| these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.

投稿经验(0 条,)

皮小诺0  2018-09-13 19:34:00.0
投了一个半月 貌似一直是under review 有没有投过的交流一下呀

数据整理自公开网络的投稿反馈,仅供参考。